var t = require;
var e = module;
var o = exports;
var i, n = this && this.__extends || (i = function(t, e) {
    return (i = Object.setPrototypeOf || {
        __proto__: []
    }
    instanceof Array &&
    function(t, e) {
        t.__proto__ = e
    } ||
    function(t, e) {
        for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
    })(t, e)
},
function(t, e) {
    function o() {
        this.constructor = t
    }
    i(t, e),
    t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
}),
a = this && this.__decorate ||
function(t, e, o, i) {
    var n, a = arguments.length,
    r = a < 3 ? e: null === i ? i = Object.getOwnPropertyDescriptor(e, o) : i;
    if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, i);
    else for (var s = t.length - 1; s >= 0; s--)(n = t[s]) && (r = (a < 3 ? n(r) : a > 3 ? n(e, o, r) : n(e, o)) || r);
    return a > 3 && r && Object.defineProperty(e, o, r),
    r
};
Object.defineProperty(o, "__esModule", {
    value: !0
});
var r = t("CarConstant"),
s = cc._decorator,
l = s.ccclass,
c = s.property,
d = function(t) {
    function e() {
        var e = null !== t && t.apply(this, arguments) || this;
        return e.frame_body = null,
        e.frame_wheel = null,
        e.frame_weapon = null,
        e.frame_tools = null,
        e.arrNode_body = new Array,
        e.arrNode_wheel = new Array,
        e.arrNode_weapon = new Array,
        e.arrNode_tools = new Array,
        e.frame_star = null,
        e.arrNode_star = new Array(5),
        e._itemType = null,
        e
    }
    return n(e, t),
    e.prototype.initView = function() {
        this.frame_body.active = !1,
        this.frame_wheel.active = !1,
        this.frame_weapon.active = !1,
        this.frame_tools.active = !1,
        this.frame_star.active = !1
    },
    e.prototype.updateView = function(t) {
        switch (cc.log("展示"), this.initView(), this.showStar(t.star), this._itemType = t.type, cc.log(this._itemType), t.type) {
            case r.Basics_Items_Type.body:
                var e = r.getBodyData(t.id).index;
            this.frame_body.active = !0;
            for (var o = 0; o < this.arrNode_body.length; o++) o == e ? (this.arrNode_body[o].scale, this.arrNode_body[o].active = !0) : this.arrNode_body[o].active = !1;
            break;
            case r.Basics_Items_Type.wheel:
                var i = r.getWheelData(t.id).index;
            for (this.frame_wheel.active = !0, o = 0; o < this.arrNode_wheel.length; o++) this.arrNode_wheel[o].active = o == i;
            break;
            case r.Basics_Items_Type.weapon:
                var n = r.getWeaponData(t.id).index;
            for (this.frame_weapon.active = !0, o = 0; o < this.arrNode_weapon.length; o++) this.arrNode_weapon[o].active = o == n;
            break;
            case r.Basics_Items_Type.tools:
                var a = r.getToolsData(t.id).index;
            for (this.frame_tools.active = !0, o = 0; o < this.arrNode_tools.length; o++) this.arrNode_tools[o].active = o == a;
        }
    },
    e.prototype.showStar = function(t) {
        if (t) {
            this.frame_star.active = !0;
            for (var e = 0; e < this.arrNode_star.length; e++) this.arrNode_star[e].active = e < t
        } else this.frame_star.active = !1
    },
    a([c(cc.Node)], e.prototype, "frame_body", void 0),
    a([c(cc.Node)], e.prototype, "frame_wheel", void 0),
    a([c(cc.Node)], e.prototype, "frame_weapon", void 0),
    a([c(cc.Node)], e.prototype, "frame_tools", void 0),
    a([c(cc.Node)], e.prototype, "arrNode_body", void 0),
    a([c(cc.Node)], e.prototype, "arrNode_wheel", void 0),
    a([c(cc.Node)], e.prototype, "arrNode_weapon", void 0),
    a([c(cc.Node)], e.prototype, "arrNode_tools", void 0),
    a([c(cc.Node)], e.prototype, "frame_star", void 0),
    a([c(cc.Node)], e.prototype, "arrNode_star", void 0),
    a([l], e)
} (cc.Component);
o.default = d